Logan Walsh doesn’t do relationships.
Clare Thompson doesn’t do casual.
What could possibly bring them together?
Finance bro Logan and tabletop game designer Clare couldn’t be more different. They know this because their apartments face each other, and they’ve noticed. But not, you know, in a creepy way.
Still, when they get stuck in the elevator together, sparks fly and they each see an opportunity: Clare needs her co-workers to believe that she is capable of a one-night stand to get them to buy into her new role-play character, and Logan needs a steady girlfriend to prove his maturity to his boss.
After one night together, they’re keen to get on with their respective plans. Except Clare can’t understand why her hook-up seems to want to date her, and Logan is confused that Clare isn’t responding to his flirting.
A kiss in the rain might clear up any confusion over their chemistry, but this whole ‘relationship’ thing is a two-player game, and both want to win. With their hearts and their pride on the line, could the prize be love?
From neighbours to more!
Main characters Clare and Logan are the complete opposite. From watching his parade of women through the window of watching him go down on them whilst she is working away on her Quest game. I have to be honest if you are a big gamer you are used to the terms and just the style of how Clare’s chapters are written.
I really did appreciate elements such as friendships within this even for Logan, a player who is still friends with everyone he has slept with mostly.
However, it did have a very slow pace throughout without much enticing me to read faster personally.
The contract between characters I really did appreciate as one does flings and the other does the complete opposite.
Watching the development between the two characters was very interesting. Apart from the whole sexism that men can enjoy casual relationships whereas women can’t. Whereas, in reality both obviously can.
It was a cute read from opposites to understanding each other.